Goal: be the first to get rid of every card — your hand, then your 3 face-up cards, then your 3 face-down cards.
Everyone is dealt 3 face-down cards, 3 face-up cards on top of them, and a hand of 3. The deal is completely random — no choosing or swapping!
Each special has its own face, so you can spot them without remembering the list: the black bomb 10, the teal RESET 2, the frosted ANY 3, the amber MAX 7, and the violet REVERSE Jack.
If the configured number of same-rank cards (default 4) pile up in a row on top, the pile overdoses — it's killed like a 10 and the player who completed it goes again. From three of a kind the pile catches fire, and when the flames turn red and start flickering fast you're one card short — the next of that rank kills it.
Switch it on in the lobby and Jokers join the deck. A Joker can be played on anything, and leaves the pile wide open for the next player — but you never know what it does until you play it. Each one rolls a random effect:
Jokers are never dealt into your face-up or face-down cards — they only reach you in your hand or from the deck. Several played together still roll just one effect.
Lose your connection and a bot covers your seat — rejoin with the same room code and name (capitalisation doesn't matter) and you get your cards back. If everybody drops, the game pauses instead of ending, and waits a few minutes for someone to return.
Not playing? Enter a room code and hit 👁 Watch to spectate. You'll see the table and can chat, but not the players' hands.